Friday, April 17, 2015

Maker Faire Reflection Post

Reflection:


This week, my contribution to the overall maker faire project was to play with Unity and understand how to add custom objects and trees. I also prepared to do some of the voice acting within the actual game itself.

Monday, March 23, 2015

Maker Faire Job Pitch

My role in the team that are making the first person perspective game for Maker Faire would potentially be the level designer of the game. I do not posses the experience to write code, and I am a terrible artist. But in terms of level design I know a thing or two about designing levels.

Friday, March 20, 2015

Dimensioning Standards



















1. Size dimensions show the size of a given figure, while location dimensions show where a particular feature is on a view.

2. Chain dimensioning means dimensioning with each dimension connected to another dimension. Datum dimensioning means dimesnioning from one common point.

3. In a dimesnioned drawing the concrete dimensions of a given part can be clearly communicated to thew person(s) in question whereas writing can be sometimes vague.

©2015 OmniCorp Intergalactical

Friday, March 6, 2015

SpaceX Reflection

The interview with Jessica Pauley was informational and interesting. The interview gave me insight into the life of an employee at SpaceX.

Thursday, March 5, 2015

Maker Faire Game Research: Tomb Raider (2013 reboot)

Game: Tomb Raider (2013 Reboot)

1. The game is an action-adventure game in which you take on the role of the main character while trying to survive after being shipwrecked on an island.

2. It was developed using advanced software of some sort.

3. The game was developed primarily by Crystal Dynamics with additional work by Eidos Montreal for the multiplayer, Nixxes Software on Windows and PS4, United Front Games for Xbox One, and Feral Interactive for Mac OS X.

4. The game was developed as the second reboot of the Tomb Raider series to establish the origins of Lara Croft.

5. The game intrigues me because it looks so realistic, and it feels like I am in the game.

Screenshots:












Monday, March 2, 2015

Automoblox Reverse Engineering

Product: T9 Pickup Truck
Manufacturer: Automoblox 

Visual Analysis:
Views:

Front:

Right Side:

Rear:

Isometric:


The use of curves and clean surfaces convey a sense of efficiency. The use of wood and plastic components give the structure to the car.

Functional Analysis
The primary function of the toy pickup is to simulate a real pickup in motion.

3a. The wheel can rotate freely but is still attached to the car because of the slight extrusion on the end of the axle.

3b. Yes, my hypothesis was correct.

3c. The connector pieces use the concept of interlocking parts to stay together.

3d. Yes, my hypothesis was correct.

3e. The clips are a part of the product for easy disassembly of the product.

Structural Analysis






Thursday, February 19, 2015

Inventor CAD Drawings


Response Questions:

I did not get very far in the packet.

All of the things were quite challenging to me.

Nothing came easily to me.


©2015 OmniCorp Intergalactical