Tuesday, May 12, 2015

Maker Faire Showcase

The design that I had came up with.:

The design layout is simple, get all the important information to the viewers, and nothing else. Adding distractions will only take away from the overall experience.

As for the questions:
-My design is intended to be simple and conveying, all unnecessary information excluded.
-My role was at first to help with the levels, then I helped with problem solving on the overall project.
-I think we did okay as a team to meet most of the original design goals.
-I wish we were given more time, so as to allow greater refinement of the game.
-I don't believe I, or anyone else, had any "great" achievements. Instead, many small achievements combined to form the final product.

Friday, May 1, 2015

Maker Faire Reflection No. 2

Week of 1 May 2015

This week I worked with all of the different facets of the game design to help prevent any unnecessary stoppages in work from the game. I also majorly stressed out about my I-Search that was due this week.

Friday, April 17, 2015

Maker Faire Reflection Post

Reflection:


This week, my contribution to the overall maker faire project was to play with Unity and understand how to add custom objects and trees. I also prepared to do some of the voice acting within the actual game itself.

Monday, March 23, 2015

Maker Faire Job Pitch

My role in the team that are making the first person perspective game for Maker Faire would potentially be the level designer of the game. I do not posses the experience to write code, and I am a terrible artist. But in terms of level design I know a thing or two about designing levels.

Friday, March 20, 2015

Dimensioning Standards



















1. Size dimensions show the size of a given figure, while location dimensions show where a particular feature is on a view.

2. Chain dimensioning means dimensioning with each dimension connected to another dimension. Datum dimensioning means dimesnioning from one common point.

3. In a dimesnioned drawing the concrete dimensions of a given part can be clearly communicated to thew person(s) in question whereas writing can be sometimes vague.

©2015 OmniCorp Intergalactical

Friday, March 6, 2015

SpaceX Reflection

The interview with Jessica Pauley was informational and interesting. The interview gave me insight into the life of an employee at SpaceX.

Thursday, March 5, 2015

Maker Faire Game Research: Tomb Raider (2013 reboot)

Game: Tomb Raider (2013 Reboot)

1. The game is an action-adventure game in which you take on the role of the main character while trying to survive after being shipwrecked on an island.

2. It was developed using advanced software of some sort.

3. The game was developed primarily by Crystal Dynamics with additional work by Eidos Montreal for the multiplayer, Nixxes Software on Windows and PS4, United Front Games for Xbox One, and Feral Interactive for Mac OS X.

4. The game was developed as the second reboot of the Tomb Raider series to establish the origins of Lara Croft.

5. The game intrigues me because it looks so realistic, and it feels like I am in the game.

Screenshots: