Monday, June 8, 2015

Final Project Reflection

Sketches:







(Since Leppla wants pictures)



Part Files:

Top:





Bottom:




Assembly:





Drawings:


Top:




Bottom:




And finally:

Maker Faire Reflection

REFLECTION

  • The showcase met most of the expectation that it had set out to. We showed our game in an engaging and appealing way and got constructive feedback from people. 
  • ....
  • Those who filled out the survey overwhelmingly said that they would not buy it if it was releases as a game.
  • If we were to do this another time, I'm sure we would do more bug testing and add more things to help people playing the game.
I took tons of notes (in my head obviously):

Tuesday, May 12, 2015

Maker Faire Showcase

The design that I had came up with.:

The design layout is simple, get all the important information to the viewers, and nothing else. Adding distractions will only take away from the overall experience.

As for the questions:
-My design is intended to be simple and conveying, all unnecessary information excluded.
-My role was at first to help with the levels, then I helped with problem solving on the overall project.
-I think we did okay as a team to meet most of the original design goals.
-I wish we were given more time, so as to allow greater refinement of the game.
-I don't believe I, or anyone else, had any "great" achievements. Instead, many small achievements combined to form the final product.

Friday, May 1, 2015

Maker Faire Reflection No. 2

Week of 1 May 2015

This week I worked with all of the different facets of the game design to help prevent any unnecessary stoppages in work from the game. I also majorly stressed out about my I-Search that was due this week.

Friday, April 17, 2015

Maker Faire Reflection Post

Reflection:


This week, my contribution to the overall maker faire project was to play with Unity and understand how to add custom objects and trees. I also prepared to do some of the voice acting within the actual game itself.

Monday, March 23, 2015

Maker Faire Job Pitch

My role in the team that are making the first person perspective game for Maker Faire would potentially be the level designer of the game. I do not posses the experience to write code, and I am a terrible artist. But in terms of level design I know a thing or two about designing levels.

Friday, March 20, 2015

Dimensioning Standards



















1. Size dimensions show the size of a given figure, while location dimensions show where a particular feature is on a view.

2. Chain dimensioning means dimensioning with each dimension connected to another dimension. Datum dimensioning means dimesnioning from one common point.

3. In a dimesnioned drawing the concrete dimensions of a given part can be clearly communicated to thew person(s) in question whereas writing can be sometimes vague.

©2015 OmniCorp Intergalactical

Friday, March 6, 2015

SpaceX Reflection

The interview with Jessica Pauley was informational and interesting. The interview gave me insight into the life of an employee at SpaceX.

Thursday, March 5, 2015

Maker Faire Game Research: Tomb Raider (2013 reboot)

Game: Tomb Raider (2013 Reboot)

1. The game is an action-adventure game in which you take on the role of the main character while trying to survive after being shipwrecked on an island.

2. It was developed using advanced software of some sort.

3. The game was developed primarily by Crystal Dynamics with additional work by Eidos Montreal for the multiplayer, Nixxes Software on Windows and PS4, United Front Games for Xbox One, and Feral Interactive for Mac OS X.

4. The game was developed as the second reboot of the Tomb Raider series to establish the origins of Lara Croft.

5. The game intrigues me because it looks so realistic, and it feels like I am in the game.

Screenshots:












Monday, March 2, 2015

Automoblox Reverse Engineering

Product: T9 Pickup Truck
Manufacturer: Automoblox 

Visual Analysis:
Views:

Front:

Right Side:

Rear:

Isometric:


The use of curves and clean surfaces convey a sense of efficiency. The use of wood and plastic components give the structure to the car.

Functional Analysis
The primary function of the toy pickup is to simulate a real pickup in motion.

3a. The wheel can rotate freely but is still attached to the car because of the slight extrusion on the end of the axle.

3b. Yes, my hypothesis was correct.

3c. The connector pieces use the concept of interlocking parts to stay together.

3d. Yes, my hypothesis was correct.

3e. The clips are a part of the product for easy disassembly of the product.

Structural Analysis






Thursday, February 19, 2015

Inventor CAD Drawings


Response Questions:

I did not get very far in the packet.

All of the things were quite challenging to me.

Nothing came easily to me.


©2015 OmniCorp Intergalactical

Fallout Shelter

Initial brainstorm: We had two different potential solutions for the fallout shelter. The first was buckminsterfullerene (bucky-ball).The second was  a triangular pyramid.

Design: We chose the triangular pyramid because we did not have the resources to build a bucky-ball.





Tuesday, February 10, 2015

Inventor Question

Question: How do you create a work plane?

Answer:
(Source: http://knowledge.autodesk.com/support/inventor-products/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Inventor-Help/files/GUID-80FC6839-D432-4E7E-85C6-0F77E9AEDCC7-htm.html)

  1. On the ribbon, click 3D Model tab  Work Features panel  Plane .
  2. Select appropriate vertices, edges, or faces to define a work plane.
  3. For offset work planes, drag the work plane to the appropriate location and enter a distance or angle in the Offset edit box. Click the check mark in the edit box to accept the preview and create the offset work plane.
    If more than one solution is possible, a selection box appears. Click the forward or reverse arrows in the selection box, and then click the check mark when the correct solution is previewed.
  4. Optionally, resize the work plane. Right-click the work plane and clear the check mark from Auto-Resize, if necessary. Click a grip handle on one of the work plane corners and drag to resize.


©2015 OmniCorp Intergalactical

Form Follows Function Wrap-Up

Wrap-Up Questions

1. The intention of the mug 2.0 was to make a mug that it would be an alternative to carrying a insulated cup around at home.

2. The mug was to be made out of a special alloy that could resist heat transfer, as well as an insulated layer to help retain more heat.

3. The mug 2.0 is a far more efficient beverage carrier to a standard mug.

4. This reminds me of the product improvement I did at the beginning of the year, but with extra constraints.

5. As it is a mug, it bears close resemblance to a normal mug.

6. The mug 2.0 can be a revolution in drinking technology. It has the potential to make regular mugs almost nonexistant.

©2015 OmniCorp Intergalactical

Monday, February 2, 2015

Puzzle Design Final Reflecton

1. It is important to build a model if a product in a CAD software before building a final prototype because it allows for the elimination of errors related to part dimensions.

2. One thing that I liked about the puzzle design was the foray into Inventor. It gave me the opportunity to explore new parts of Inventor.

3. One thing that I would change if I could it would be to have more time to sand all the pieces and as well as the ability to clamp the cubes together.


©2014 OmniCorp Intergalactical & Matthew Krawczyk. All rights reserved

Thursday, January 29, 2015

Intro To Design: Puzzle Design Process

Cube Combinations:
The initial brainstorming of different cube combinations that could be used


Cake Layers:
The cake layers helped me to decide which puzzle would be a harder one to solve.


Design 1:















Design 2:
















Final Design (Design 1): I chose the first design because it was more intuitive then design 2 and it took slightly longer to solve.


Multi-View Sketches:
The multi-view sketches helped me visualize how the parts would have to be built.

















Inventor Parts:
The parts designed in inventor to facilitate the creation of the parts.

1.












2.














3.
















4.















5.































Inventor Drawings:
The drawings for IF my puzzle was to actually be produced.

1.










2.










3.


4.


5.




©2015 OmniCorp Intergalactical. All rights reserved


Wednesday, January 21, 2015

Puzzle Cubes Statistical Analysis

Puzzle cubes sizes (all values in cm):


Data distribution:



©2014 OmniCorp Intergalactical & Matthew Krawczyk. All rights reserved

Tuesday, January 6, 2015

Design Presentation

Public Service Announcement: 

Mk.1 Turbofan engine now in prototype and certification process. The engine will be available on the new Boeing 797 in 2017.

Design presentation for Mk. 1 turbofan engine available here:
  • http://prezi.com/5mezat6gx0pf/on-the-subject-of-jet-engines/


Design Prototype:

©2014 OmniCorp Intergalactical & Matthew Krawczyk. All rights reserved

Fling Machine Reflection


1.

  a.


  b.


  c. No, the data is not normally distributed, because the graph does not form a bell shape.

  d.
     Mean: 153.9
     Median: 158
     Range: 94
     Standard Deviation: 32.706

  e.

2.

©2014-2015 OmniCorp Intergalactical. All rights reserved